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authorsrdusr <trevorgray@srdusr.com>2025-09-26 13:39:28 +0200
committersrdusr <trevorgray@srdusr.com>2025-09-26 13:39:28 +0200
commit8d60c7f93407988ee0232ea90980028f299cb0f3 (patch)
treeb343b691d1bce64fb3bc9b40324857486f2be244 /crates/wasm/src/lib.rs
parent76f0d0e902e6ed164704572bd81faa5e5e560cf3 (diff)
downloadtyperpunk-8d60c7f93407988ee0232ea90980028f299cb0f3.tar.gz
typerpunk-8d60c7f93407988ee0232ea90980028f299cb0f3.zip
Initial Commit
Diffstat (limited to 'crates/wasm/src/lib.rs')
-rw-r--r--crates/wasm/src/lib.rs213
1 files changed, 213 insertions, 0 deletions
diff --git a/crates/wasm/src/lib.rs b/crates/wasm/src/lib.rs
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+use wasm_bindgen::prelude::*;
+use typerpunk_core::game::Game;
+
+// Re-export TyperPunkGame as TyperPunk
+pub use typerpunk_core::wasm::TyperPunkGame as TyperPunk;
+
+#[wasm_bindgen]
+pub struct TyperPunkGame {
+ game: Option<Game>,
+}
+
+#[wasm_bindgen]
+impl TyperPunkGame {
+ #[wasm_bindgen(constructor)]
+ pub fn new() -> Self {
+ Self {
+ game: Some(Game::new()),
+ }
+ }
+
+ #[wasm_bindgen]
+ pub fn set_text(&mut self, text: &str) -> Result<(), JsValue> {
+ let game = self.game.as_mut()
+ .ok_or_else(|| JsValue::from_str("Game not initialized"))?;
+
+ // Create a new owned string and validate UTF-8
+ let text_str = match std::str::from_utf8(text.as_bytes()) {
+ Ok(s) => s.to_string(),
+ Err(_) => return Err(JsValue::from_str("Invalid UTF-8 text")),
+ };
+
+ game.set_text(text_str);
+ Ok(())
+ }
+
+ #[wasm_bindgen]
+ pub fn get_text(&self) -> String {
+ self.game.as_ref()
+ .map(|game| game.get_text())
+ .unwrap_or_default()
+ }
+
+ #[wasm_bindgen]
+ pub fn get_input(&self) -> String {
+ self.game.as_ref()
+ .map(|game| game.get_input())
+ .unwrap_or_default()
+ }
+
+ #[wasm_bindgen]
+ pub fn handle_input(&mut self, input: &str) -> Result<(), JsValue> {
+ let game = self.game.as_mut()
+ .ok_or_else(|| JsValue::from_str("Game not initialized"))?;
+
+ // Create a new owned string and validate UTF-8
+ let input_str = match std::str::from_utf8(input.as_bytes()) {
+ Ok(s) => s.to_string(),
+ Err(_) => return Err(JsValue::from_str("Invalid UTF-8 input")),
+ };
+
+ // Process input
+ game.handle_input(&input_str)
+ .map_err(|e| JsValue::from_str(&e.to_string()))
+ }
+
+ #[wasm_bindgen]
+ pub fn handle_backspace(&mut self, ctrl: bool) -> Result<bool, JsValue> {
+ let game = self.game.as_mut()
+ .ok_or_else(|| JsValue::from_str("Game not initialized"))?;
+
+ if !game.can_backspace() {
+ return Ok(false);
+ }
+
+ // Check if ctrl+backspace is allowed
+ if ctrl && !game.can_ctrl_backspace() {
+ return Ok(false);
+ }
+
+ // Perform backspace
+ game.handle_backspace(ctrl)
+ .map_err(|e| JsValue::from_str(&e.to_string()))
+ }
+
+ #[wasm_bindgen]
+ pub fn get_stats(&self) -> Result<JsValue, JsValue> {
+ let game = self.game.as_ref()
+ .ok_or_else(|| JsValue::from_str("Game not initialized"))?;
+
+ let (accuracy, mistakes) = game.get_stats()
+ .map_err(|e| JsValue::from_str(&e.to_string()))?;
+ let array = js_sys::Array::new();
+ array.push(&JsValue::from_f64(accuracy));
+ array.push(&JsValue::from_f64(mistakes as f64));
+ Ok(array.into())
+ }
+
+ #[wasm_bindgen]
+ pub fn get_stats_and_input(&self) -> Result<JsValue, JsValue> {
+ let game = self.game.as_ref()
+ .ok_or_else(|| JsValue::from_str("Game not initialized"))?;
+
+ // Get input first to avoid recursive use
+ let input = game.get_input();
+
+ // Then get stats
+ let (_, accuracy, mistakes) = game.get_stats_and_input()
+ .map_err(|e| JsValue::from_str(&e.to_string()))?;
+
+ let array = js_sys::Array::new();
+ array.push(&JsValue::from_str(&input));
+ array.push(&JsValue::from_f64(accuracy));
+ array.push(&JsValue::from_f64(mistakes as f64));
+ Ok(array.into())
+ }
+
+ #[wasm_bindgen]
+ pub fn is_finished(&self) -> bool {
+ self.game.as_ref()
+ .map(|game| {
+ let input = game.get_input();
+ let text = game.get_text();
+ // Use the same logic as the core game
+ !input.is_empty() &&
+ input.len() >= text.len() &&
+ input.trim() == text.trim()
+ })
+ .unwrap_or(false)
+ }
+
+ #[wasm_bindgen]
+ pub fn start(&mut self) {
+ if let Some(game) = &mut self.game {
+ game.start();
+ }
+ }
+
+ #[wasm_bindgen]
+ pub fn get_wpm(&self) -> f64 {
+ self.game.as_ref()
+ .map(|game| game.get_wpm())
+ .unwrap_or(0.0)
+ }
+
+ #[wasm_bindgen]
+ pub fn get_time_elapsed(&self) -> f64 {
+ self.game.as_ref()
+ .map(|game| game.get_time_elapsed())
+ .unwrap_or(0.0)
+ }
+
+ #[wasm_bindgen]
+ pub fn free(&mut self) {
+ self.game = None;
+ }
+
+ #[wasm_bindgen]
+ pub fn can_backspace_to_position(&self, position: usize) -> bool {
+ self.game.as_ref()
+ .map(|game| {
+ // This is a simplified check - the actual logic is in the core game
+ // For now, we'll allow backspace if there are any errors before this position
+ let input = game.get_input();
+ let text = game.get_text();
+
+ if position >= input.len() {
+ return false;
+ }
+
+ // Check if there are any errors before this position
+ let check_len = position.min(text.len()).min(input.len());
+ for i in 0..check_len {
+ let input_char = input.chars().nth(i);
+ let text_char = text.chars().nth(i);
+ if input_char != text_char {
+ return true; // Found an error, allow backspace
+ }
+ }
+
+ false
+ })
+ .unwrap_or(false)
+ }
+
+ #[wasm_bindgen]
+ pub fn get_current_word_start(&self) -> usize {
+ self.game.as_ref()
+ .map(|game| {
+ let input = game.get_input();
+ let mut word_start = 0;
+ let mut in_word = false;
+
+ for (i, c) in input.chars().enumerate() {
+ if c.is_whitespace() {
+ if in_word {
+ word_start = i + 1;
+ }
+ in_word = false;
+ } else {
+ in_word = true;
+ }
+ }
+
+ word_start
+ })
+ .unwrap_or(0)
+ }
+}
+
+#[wasm_bindgen]
+pub fn init() {
+ console_error_panic_hook::set_once();
+} \ No newline at end of file