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| author | srdusr <trevorgray@srdusr.com> | 2025-09-26 13:39:28 +0200 |
|---|---|---|
| committer | srdusr <trevorgray@srdusr.com> | 2025-09-26 13:39:28 +0200 |
| commit | 8d60c7f93407988ee0232ea90980028f299cb0f3 (patch) | |
| tree | b343b691d1bce64fb3bc9b40324857486f2be244 /crates/wasm/src | |
| parent | 76f0d0e902e6ed164704572bd81faa5e5e560cf3 (diff) | |
| download | typerpunk-8d60c7f93407988ee0232ea90980028f299cb0f3.tar.gz typerpunk-8d60c7f93407988ee0232ea90980028f299cb0f3.zip | |
Initial Commit
Diffstat (limited to 'crates/wasm/src')
| -rw-r--r-- | crates/wasm/src/lib.rs | 213 |
1 files changed, 213 insertions, 0 deletions
diff --git a/crates/wasm/src/lib.rs b/crates/wasm/src/lib.rs new file mode 100644 index 0000000..d17009d --- /dev/null +++ b/crates/wasm/src/lib.rs @@ -0,0 +1,213 @@ +use wasm_bindgen::prelude::*; +use typerpunk_core::game::Game; + +// Re-export TyperPunkGame as TyperPunk +pub use typerpunk_core::wasm::TyperPunkGame as TyperPunk; + +#[wasm_bindgen] +pub struct TyperPunkGame { + game: Option<Game>, +} + +#[wasm_bindgen] +impl TyperPunkGame { + #[wasm_bindgen(constructor)] + pub fn new() -> Self { + Self { + game: Some(Game::new()), + } + } + + #[wasm_bindgen] + pub fn set_text(&mut self, text: &str) -> Result<(), JsValue> { + let game = self.game.as_mut() + .ok_or_else(|| JsValue::from_str("Game not initialized"))?; + + // Create a new owned string and validate UTF-8 + let text_str = match std::str::from_utf8(text.as_bytes()) { + Ok(s) => s.to_string(), + Err(_) => return Err(JsValue::from_str("Invalid UTF-8 text")), + }; + + game.set_text(text_str); + Ok(()) + } + + #[wasm_bindgen] + pub fn get_text(&self) -> String { + self.game.as_ref() + .map(|game| game.get_text()) + .unwrap_or_default() + } + + #[wasm_bindgen] + pub fn get_input(&self) -> String { + self.game.as_ref() + .map(|game| game.get_input()) + .unwrap_or_default() + } + + #[wasm_bindgen] + pub fn handle_input(&mut self, input: &str) -> Result<(), JsValue> { + let game = self.game.as_mut() + .ok_or_else(|| JsValue::from_str("Game not initialized"))?; + + // Create a new owned string and validate UTF-8 + let input_str = match std::str::from_utf8(input.as_bytes()) { + Ok(s) => s.to_string(), + Err(_) => return Err(JsValue::from_str("Invalid UTF-8 input")), + }; + + // Process input + game.handle_input(&input_str) + .map_err(|e| JsValue::from_str(&e.to_string())) + } + + #[wasm_bindgen] + pub fn handle_backspace(&mut self, ctrl: bool) -> Result<bool, JsValue> { + let game = self.game.as_mut() + .ok_or_else(|| JsValue::from_str("Game not initialized"))?; + + if !game.can_backspace() { + return Ok(false); + } + + // Check if ctrl+backspace is allowed + if ctrl && !game.can_ctrl_backspace() { + return Ok(false); + } + + // Perform backspace + game.handle_backspace(ctrl) + .map_err(|e| JsValue::from_str(&e.to_string())) + } + + #[wasm_bindgen] + pub fn get_stats(&self) -> Result<JsValue, JsValue> { + let game = self.game.as_ref() + .ok_or_else(|| JsValue::from_str("Game not initialized"))?; + + let (accuracy, mistakes) = game.get_stats() + .map_err(|e| JsValue::from_str(&e.to_string()))?; + let array = js_sys::Array::new(); + array.push(&JsValue::from_f64(accuracy)); + array.push(&JsValue::from_f64(mistakes as f64)); + Ok(array.into()) + } + + #[wasm_bindgen] + pub fn get_stats_and_input(&self) -> Result<JsValue, JsValue> { + let game = self.game.as_ref() + .ok_or_else(|| JsValue::from_str("Game not initialized"))?; + + // Get input first to avoid recursive use + let input = game.get_input(); + + // Then get stats + let (_, accuracy, mistakes) = game.get_stats_and_input() + .map_err(|e| JsValue::from_str(&e.to_string()))?; + + let array = js_sys::Array::new(); + array.push(&JsValue::from_str(&input)); + array.push(&JsValue::from_f64(accuracy)); + array.push(&JsValue::from_f64(mistakes as f64)); + Ok(array.into()) + } + + #[wasm_bindgen] + pub fn is_finished(&self) -> bool { + self.game.as_ref() + .map(|game| { + let input = game.get_input(); + let text = game.get_text(); + // Use the same logic as the core game + !input.is_empty() && + input.len() >= text.len() && + input.trim() == text.trim() + }) + .unwrap_or(false) + } + + #[wasm_bindgen] + pub fn start(&mut self) { + if let Some(game) = &mut self.game { + game.start(); + } + } + + #[wasm_bindgen] + pub fn get_wpm(&self) -> f64 { + self.game.as_ref() + .map(|game| game.get_wpm()) + .unwrap_or(0.0) + } + + #[wasm_bindgen] + pub fn get_time_elapsed(&self) -> f64 { + self.game.as_ref() + .map(|game| game.get_time_elapsed()) + .unwrap_or(0.0) + } + + #[wasm_bindgen] + pub fn free(&mut self) { + self.game = None; + } + + #[wasm_bindgen] + pub fn can_backspace_to_position(&self, position: usize) -> bool { + self.game.as_ref() + .map(|game| { + // This is a simplified check - the actual logic is in the core game + // For now, we'll allow backspace if there are any errors before this position + let input = game.get_input(); + let text = game.get_text(); + + if position >= input.len() { + return false; + } + + // Check if there are any errors before this position + let check_len = position.min(text.len()).min(input.len()); + for i in 0..check_len { + let input_char = input.chars().nth(i); + let text_char = text.chars().nth(i); + if input_char != text_char { + return true; // Found an error, allow backspace + } + } + + false + }) + .unwrap_or(false) + } + + #[wasm_bindgen] + pub fn get_current_word_start(&self) -> usize { + self.game.as_ref() + .map(|game| { + let input = game.get_input(); + let mut word_start = 0; + let mut in_word = false; + + for (i, c) in input.chars().enumerate() { + if c.is_whitespace() { + if in_word { + word_start = i + 1; + } + in_word = false; + } else { + in_word = true; + } + } + + word_start + }) + .unwrap_or(0) + } +} + +#[wasm_bindgen] +pub fn init() { + console_error_panic_hook::set_once(); +}
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