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Diffstat (limited to 'src/layouts/layout_engine.h')
| -rw-r--r-- | src/layouts/layout_engine.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/src/layouts/layout_engine.h b/src/layouts/layout_engine.h new file mode 100644 index 0000000..d23033c --- /dev/null +++ b/src/layouts/layout_engine.h @@ -0,0 +1,70 @@ +#ifndef SRDWM_LAYOUT_ENGINE_H +#define SRDWM_LAYOUT_ENGINE_H + +#include "layout.h" +#include "tiling_layout.h" +#include "dynamic_layout.h" +#include <vector> +#include <map> +#include <string> +#include <functional> + +class SRDWindow; // Forward declaration to avoid circular dependency + +enum class LayoutType { + TILING, + DYNAMIC, + FLOATING + // Add other layout types here later +}; + +class LayoutEngine { +public: + LayoutEngine(); + ~LayoutEngine(); + + // Layout management + bool set_layout(int monitor_id, LayoutType layout_type); + bool set_layout(int monitor_id, const std::string& layout_name); + LayoutType get_layout(int monitor_id) const; + std::string get_layout_name(int monitor_id) const; + + // Layout configuration + bool configure_layout(const std::string& layout_name, const std::map<std::string, std::string>& config); + bool register_custom_layout(const std::string& name, std::function<void(const std::vector<SRDWindow*>&, const Monitor&)> layout_func); + + // SRDWindow management + void add_window(SRDWindow* window); + void remove_window(SRDWindow* window); + void update_window(SRDWindow* window); + + // Monitor management + void add_monitor(const Monitor& monitor); + void remove_monitor(int monitor_id); + void update_monitor(const Monitor& monitor); + + // Arrangement + void arrange_on_monitor(const Monitor& monitor); + void arrange_all_monitors(); + + // Utility + std::vector<std::string> get_available_layouts() const; + std::vector<SRDWindow*> get_windows_on_monitor(int monitor_id) const; + +private: + // Member variables for layout state + std::vector<Monitor> monitors_; + std::vector<SRDWindow*> windows_; + TilingLayout tiling_layout_; + DynamicLayout dynamic_layout_; + std::map<int, LayoutType> active_layouts_; // Map monitor ID to active layout type + std::map<std::string, std::function<void(const std::vector<SRDWindow*>&, const Monitor&)>> custom_layouts_; + std::map<std::string, std::map<std::string, std::string>> layout_configs_; + + // Helper methods + LayoutType string_to_layout_type(const std::string& name) const; + std::string layout_type_to_string(LayoutType type) const; + bool is_window_on_monitor(const SRDWindow* window, const Monitor& monitor) const; +}; + +#endif // SRDWM_LAYOUT_ENGINE_H |
