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authorsrdusr <trevorgray@srdusr.com>2025-09-26 12:23:19 +0200
committersrdusr <trevorgray@srdusr.com>2025-09-26 12:23:19 +0200
commite4a0432383331e013808a97b7c24707e4ddc4726 (patch)
tree3ef4465be03bc7b92a0b048f02f76475045404b6 /src/layouts/layout_engine.h
parent105732dde10b317a81d5a10a3f66b315d6f85015 (diff)
downloadsrdwm-e4a0432383331e013808a97b7c24707e4ddc4726.tar.gz
srdwm-e4a0432383331e013808a97b7c24707e4ddc4726.zip
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+#ifndef SRDWM_LAYOUT_ENGINE_H
+#define SRDWM_LAYOUT_ENGINE_H
+
+#include "layout.h"
+#include "tiling_layout.h"
+#include "dynamic_layout.h"
+#include <vector>
+#include <map>
+#include <string>
+#include <functional>
+
+class SRDWindow; // Forward declaration to avoid circular dependency
+
+enum class LayoutType {
+ TILING,
+ DYNAMIC,
+ FLOATING
+ // Add other layout types here later
+};
+
+class LayoutEngine {
+public:
+ LayoutEngine();
+ ~LayoutEngine();
+
+ // Layout management
+ bool set_layout(int monitor_id, LayoutType layout_type);
+ bool set_layout(int monitor_id, const std::string& layout_name);
+ LayoutType get_layout(int monitor_id) const;
+ std::string get_layout_name(int monitor_id) const;
+
+ // Layout configuration
+ bool configure_layout(const std::string& layout_name, const std::map<std::string, std::string>& config);
+ bool register_custom_layout(const std::string& name, std::function<void(const std::vector<SRDWindow*>&, const Monitor&)> layout_func);
+
+ // SRDWindow management
+ void add_window(SRDWindow* window);
+ void remove_window(SRDWindow* window);
+ void update_window(SRDWindow* window);
+
+ // Monitor management
+ void add_monitor(const Monitor& monitor);
+ void remove_monitor(int monitor_id);
+ void update_monitor(const Monitor& monitor);
+
+ // Arrangement
+ void arrange_on_monitor(const Monitor& monitor);
+ void arrange_all_monitors();
+
+ // Utility
+ std::vector<std::string> get_available_layouts() const;
+ std::vector<SRDWindow*> get_windows_on_monitor(int monitor_id) const;
+
+private:
+ // Member variables for layout state
+ std::vector<Monitor> monitors_;
+ std::vector<SRDWindow*> windows_;
+ TilingLayout tiling_layout_;
+ DynamicLayout dynamic_layout_;
+ std::map<int, LayoutType> active_layouts_; // Map monitor ID to active layout type
+ std::map<std::string, std::function<void(const std::vector<SRDWindow*>&, const Monitor&)>> custom_layouts_;
+ std::map<std::string, std::map<std::string, std::string>> layout_configs_;
+
+ // Helper methods
+ LayoutType string_to_layout_type(const std::string& name) const;
+ std::string layout_type_to_string(LayoutType type) const;
+ bool is_window_on_monitor(const SRDWindow* window, const Monitor& monitor) const;
+};
+
+#endif // SRDWM_LAYOUT_ENGINE_H