1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
|
// Import necessary items for testing
use crate::{draw_typing_game, input_handler, read_sentences, App, State};
use crossterm::event::{KeyCode, KeyEvent};
use std::{
io,
sync::{Arc, Mutex},
};
use tui::layout::Rect;
use tui::{backend::CrosstermBackend, Terminal};
#[cfg(test)]
#[allow(unused_imports)] // Ignore unused import warnings within the test module
mod tests {
use super::*;
#[test]
fn test_new_app() {
// Test that a new App initializes correctly
let app_result = App::new();
assert!(app_result.is_ok());
let app = app_result.unwrap();
assert_eq!(app.input_string, "");
assert_eq!(app.time_taken, 0);
assert_eq!(app.timer, None);
assert_eq!(app.state, State::MainMenu);
assert_eq!(app.should_exit, false);
assert!(!app.sentences.is_empty());
assert!(app.current_sentence_index < app.sentences.len());
}
#[test]
fn test_reset_app() {
// Test the reset functionality of App
let mut app = App::new().unwrap();
app.current_sentence_index = 0; // Set initial index to 0
let old_index = app.current_sentence_index;
println!(
"Before reset: old_index = {}, current_sentence_index = {}",
old_index, app.current_sentence_index
);
app.time_taken = 100;
app.input_string = "Some input".to_string();
app.reset();
println!(
"After reset: old_index = {}, current_sentence_index = {}",
old_index, app.current_sentence_index
);
// Check that current_sentence_index changes after reset
assert_ne!(app.current_sentence_index, old_index);
assert_eq!(app.time_taken, 0);
assert_eq!(app.input_string, "");
assert_eq!(app.timer, None);
assert_eq!(app.state, State::TypingGame);
}
#[test]
fn test_current_sentence() {
// Test the retrieval of the current sentence
let app = App::new().unwrap();
let current_sentence = app.current_sentence();
assert!(!current_sentence.is_empty());
}
#[test]
fn test_start_timer() {
// Test starting the timer
let mut app = App::new().unwrap();
app.start_timer();
assert!(app.timer.is_some());
}
#[test]
fn test_update_timer() {
// Test updating the timer
let mut app = App::new().unwrap();
app.start_timer();
let initial_time = app.time_taken;
std::thread::sleep(std::time::Duration::from_secs(1));
app.update_timer();
assert!(app.time_taken > initial_time);
}
#[test]
fn test_update_wpm() {
// Test updating words per minute calculation
let mut app = App::new().unwrap();
app.time_taken = 60; // 1 minute
app.input_string = "This is a test sentence".to_string();
let wpm = app.update_wpm();
assert_eq!(wpm, 5.0); // 5 words per minute for this sentence
}
#[test]
fn test_read_sentences() {
// Test reading sentences from a file
let sentences_result = read_sentences("sentences.txt");
assert!(sentences_result.is_ok());
let sentences = sentences_result.unwrap();
assert!(!sentences.is_empty());
}
#[test]
fn test_draw_typing_game() {
// Test drawing the typing game UI
let mut app = App::new().unwrap();
let stdout = io::stdout();
let backend = CrosstermBackend::new(stdout);
let mut terminal = Terminal::new(backend).unwrap();
let size = Rect::default();
draw_typing_game(&mut terminal.get_frame(), size, &mut app);
// No need to assert anything here since it's a rendering function
}
#[tokio::test]
async fn test_input_handler() {
// Test the input handler function
let mut app = App::new().unwrap();
// Simulate typing 'a'
let event = KeyEvent::from(KeyCode::Char('a'));
input_handler(event, &mut app, Arc::new(Mutex::new(()))).await;
assert_eq!(app.input_string, "a");
// Simulate typing 'b'
let event = KeyEvent::from(KeyCode::Char('b'));
input_handler(event, &mut app, Arc::new(Mutex::new(()))).await;
assert_eq!(app.input_string, "ab");
// Simulate pressing Backspace
let event = KeyEvent::from(KeyCode::Backspace);
input_handler(event, &mut app, Arc::new(Mutex::new(()))).await;
assert_eq!(app.input_string, "a");
// Simulate pressing Enter in MainMenu state
let event = KeyEvent::from(KeyCode::Enter);
app.state = State::MainMenu;
input_handler(event, &mut app, Arc::new(Mutex::new(()))).await;
assert_eq!(app.state, State::TypingGame);
assert_eq!(app.input_string, "");
// Simulate typing 'T' in TypingGame state
let event = KeyEvent::from(KeyCode::Char('T'));
app.state = State::TypingGame;
input_handler(event, &mut app, Arc::new(Mutex::new(()))).await;
assert_eq!(app.input_string, "T");
// Simulate completing sentence and pressing Enter
let sentence = app.current_sentence().to_string();
app.input_string = sentence.clone();
let event = KeyEvent::from(KeyCode::Enter);
input_handler(event, &mut app, Arc::new(Mutex::new(()))).await;
assert_eq!(app.state, State::EndScreen);
assert_eq!(app.input_string.trim(), sentence.trim());
// Simulate pressing Esc in EndScreen state
let event = KeyEvent::from(KeyCode::Esc);
app.state = State::EndScreen;
input_handler(event, &mut app, Arc::new(Mutex::new(()))).await;
assert_eq!(app.should_exit, true);
}
}
|