1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
|
use crossterm::{
event::{self, DisableMouseCapture, EnableMouseCapture, Event},
execute,
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
};
use ratatui::{
backend::CrosstermBackend,
Terminal,
};
use std::{io, error::Error as StdError};
use typerpunk_core::{
app::App,
input::InputHandler,
ui::draw,
};
fn main() -> Result<(), Box<dyn StdError>> {
// Setup terminal
enable_raw_mode()?;
let mut stdout = io::stdout();
execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
let backend = CrosstermBackend::new(stdout);
let mut terminal = Terminal::new(backend)?;
// Create app and run it
let app = match App::new() {
Ok(app) => app,
Err(e) => {
cleanup_terminal(&mut terminal)?;
return Err(e);
}
};
let mut input_handler = InputHandler::new(app);
let res = run_app(&mut terminal, &mut input_handler);
// Restore terminal
cleanup_terminal(&mut terminal)?;
if let Err(err) = res {
println!("Error: {:?}", err);
}
Ok(())
}
fn cleanup_terminal<B: ratatui::backend::Backend + std::io::Write>(terminal: &mut Terminal<B>) -> io::Result<()> {
disable_raw_mode()?;
execute!(
terminal.backend_mut(),
LeaveAlternateScreen,
DisableMouseCapture
)?;
terminal.show_cursor()?;
Ok(())
}
fn run_app<B: ratatui::backend::Backend>(
terminal: &mut Terminal<B>,
input_handler: &mut InputHandler,
) -> io::Result<()> {
let mut last_render = std::time::Instant::now();
let render_interval = std::time::Duration::from_millis(16); // ~60 FPS
loop {
// Update app state to refresh timers and stats
input_handler.app.update();
terminal.draw(|f| draw(f, &input_handler.app))?;
if event::poll(std::time::Duration::from_millis(0))? {
if let Event::Key(key) = event::read()? {
input_handler.app.handle_input(key);
if input_handler.app.should_exit {
return Ok(());
}
}
}
// Limit render rate
let now = std::time::Instant::now();
if now.duration_since(last_render) < render_interval {
std::thread::sleep(render_interval - now.duration_since(last_render));
}
last_render = now;
if input_handler.app.should_exit {
return Ok(());
}
}
}
|