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#ifndef SRDWM_PLATFORM_H
#define SRDWM_PLATFORM_H
#include <memory>
#include <vector>
#include <string>
#include <functional>
// Forward declarations
class SRDWindow;
// Include Monitor struct definition from layouts
#include "../layouts/layout.h"
// Platform-independent event types
enum class EventType {
WindowCreated,
WindowDestroyed,
WindowMoved,
WindowResized,
WindowFocused,
WindowUnfocused,
KeyPress,
KeyRelease,
MouseButtonPress,
MouseButtonRelease,
MouseMotion,
MonitorAdded,
MonitorRemoved
};
// Event structure
struct Event {
EventType type;
void* data;
size_t data_size;
};
// Platform abstraction interface
class Platform {
public:
virtual ~Platform() = default;
// Initialization and cleanup
virtual bool initialize() = 0;
virtual void shutdown() = 0;
// Event handling
virtual bool poll_events(std::vector<Event>& events) = 0;
virtual void process_event(const Event& event) = 0;
// Window management
virtual std::unique_ptr<SRDWindow> create_window(const std::string& title, int x, int y, int width, int height) = 0;
virtual void destroy_window(SRDWindow* window) = 0;
virtual void set_window_position(SRDWindow* window, int x, int y) = 0;
virtual void set_window_size(SRDWindow* window, int width, int height) = 0;
virtual void set_window_title(SRDWindow* window, const std::string& title) = 0;
virtual void focus_window(SRDWindow* window) = 0;
virtual void minimize_window(SRDWindow* window) = 0;
virtual void maximize_window(SRDWindow* window) = 0;
virtual void close_window(SRDWindow* window) = 0;
// Window decorations (cross-platform)
virtual void set_window_decorations(SRDWindow* window, bool enabled) = 0;
virtual void set_window_border_color(SRDWindow* window, int r, int g, int b) = 0;
virtual void set_window_border_width(SRDWindow* window, int width) = 0;
virtual bool get_window_decorations(SRDWindow* window) const = 0;
// Monitor management
virtual std::vector<Monitor> get_monitors() = 0;
virtual Monitor get_primary_monitor() = 0;
// Input handling
virtual void grab_keyboard() = 0;
virtual void ungrab_keyboard() = 0;
virtual void grab_pointer() = 0;
virtual void ungrab_pointer() = 0;
// Utility
virtual std::string get_platform_name() const = 0;
virtual bool is_wayland() const = 0;
virtual bool is_x11() const = 0;
virtual bool is_windows() const = 0;
virtual bool is_macos() const = 0;
};
// Forward declaration
class PlatformFactory;
#endif // SRDWM_PLATFORM_H
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