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#ifndef SRDWM_MACOS_PLATFORM_H
#define SRDWM_MACOS_PLATFORM_H
#include "platform.h"
#include <memory>
#include <string>
#include <map>
// Forward declarations for macOS
#ifdef __APPLE__
typedef struct CGSRDWindow* CGSRDWindowRef;
typedef struct CGEvent* CGEventRef;
typedef struct CGDisplay* CGDirectDisplayID;
typedef struct CGMenu* CGMenuRef;
typedef struct CGMenuBar* CGMenuBarRef;
#endif
class MacOSPlatform : public Platform {
public:
MacOSPlatform();
~MacOSPlatform() override;
// Platform interface implementation
bool initialize() override;
void shutdown() override;
bool poll_events(std::vector<Event>& events) override;
void process_event(const Event& event) override;
std::unique_ptr<SRDWindow> create_window(const std::string& title, int x, int y, int width, int height) override;
void destroy_window(SRDWindow* window) override;
void set_window_position(SRDWindow* window, int x, int y) override;
void set_window_size(SRDWindow* window, int width, int height) override;
void set_window_title(SRDWindow* window, const std::string& title) override;
void focus_window(SRDWindow* window) override;
void minimize_window(SRDWindow* window) override;
void maximize_window(SRDWindow* window) override;
void close_window(SRDWindow* window) override;
std::vector<Monitor> get_monitors() override;
Monitor get_primary_monitor() override;
void grab_keyboard() override;
void ungrab_keyboard() override;
void grab_pointer() override;
void ungrab_pointer() override;
// SRDWindow decorations (macOS implementation)
void set_window_decorations(SRDWindow* window, bool enabled) override;
void set_window_border_color(SRDWindow* window, int r, int g, int b) override;
void set_window_border_width(SRDWindow* window, int width) override;
bool get_window_decorations(SRDWindow* window) const override;
// macOS-specific features
void setup_global_menu();
void update_global_menu(const std::string& app_name);
void set_menu_bar_visible(bool visible);
void set_dock_visible(bool visible);
void set_spaces_enabled(bool enabled);
void switch_to_space(int space_id);
int get_current_space() const;
std::vector<int> get_available_spaces() const;
// Mission Control and Spaces
void show_mission_control();
void show_app_expose();
void show_desktop();
// Window management enhancements
void set_window_level(SRDWindow* window, int level);
void set_window_shadow(SRDWindow* window, bool enabled);
void set_window_blur(SRDWindow* window, bool enabled);
void set_window_alpha(SRDWindow* window, float alpha);
std::string get_platform_name() const override;
bool is_wayland() const override;
bool is_x11() const override;
bool is_windows() const override;
bool is_macos() const override;
private:
bool initialized_;
std::map<CGSRDWindowRef, SRDWindow*> window_map_;
std::vector<Monitor> monitors_;
// Decoration state (macOS limitations)
bool decorations_enabled_;
std::map<CGSRDWindowRef, CGSRDWindowRef> overlay_window_map_; // window -> overlay
// macOS-specific state
bool global_menu_enabled_;
bool dock_visible_;
bool spaces_enabled_;
CGMenuBarRef menu_bar_;
std::map<std::string, CGMenuRef> app_menus_;
// Event handling
void setup_event_tap();
void remove_event_tap();
// Monitor management
void update_monitors();
// Utility methods
SRDWindow* find_window_by_cgwindow(CGSRDWindowRef cgwindow);
// Decoration methods (macOS limitations)
void create_overlay_window(SRDWindow* window);
void destroy_overlay_window(SRDWindow* window);
// Global menu methods
void create_app_menu(const std::string& app_name);
void update_menu_bar();
void handle_menu_event(CGEventRef event);
};
#endif // SRDWM_MACOS_PLATFORM_H
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