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#include "dynamic_layout.h"
#include "../core/window.h"
#include <iostream>

DynamicLayout::DynamicLayout() {
    // Constructor implementation if needed
}

DynamicLayout::~DynamicLayout() {
    // Destructor implementation if needed
}

void DynamicLayout::arrange_windows(const std::vector<SRDWindow*>& windows, const Monitor& monitor) {
    std::cout << "DynamicLayout::arrange_windows called for monitor (" << monitor.x << ", " << monitor.y << ", " << monitor.width << ", " << monitor.height << ")" << std::endl;
    std::cout << "Arranging " << windows.size() << " windows dynamically." << std::endl;

    // Basic placeholder: In a real dynamic layout, you might not resize/reposition
    // windows automatically here unless triggered by user interaction or specific rules.
    // For now, just iterate through the windows and acknowledge them.
    for (const auto& window : windows) {
        std::cout << "  - SRDWindow ID: " << window->getId() << ", Title: " << window->getTitle() << std::endl;
        // In a real implementation, you might update window properties based on
        // the dynamic layout logic, or simply leave their positions/sizes as they are
        // unless a move/resize operation is in progress.
    }

    // Future implementation would involve logic for:
    // - Remembering window positions and sizes.
    // - Handling user-initiated moves and resizes.
    // - Potentially snapping windows to grid or other windows.
}