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-rw-r--r--src/platform/macos_platform.cc480
1 files changed, 480 insertions, 0 deletions
diff --git a/src/platform/macos_platform.cc b/src/platform/macos_platform.cc
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+++ b/src/platform/macos_platform.cc
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+#include "macos_platform.h"
+#include <iostream>
+#include <CoreGraphics/CoreGraphics.h>
+#include <ApplicationServices/ApplicationServices.h>
+#include <Carbon/Carbon.h>
+
+// Static member initialization
+MacOSPlatform* MacOSPlatform::instance_ = nullptr;
+
+MacOSPlatform::MacOSPlatform()
+ : event_tap_(nullptr) {
+
+ instance_ = this;
+}
+
+MacOSPlatform::~MacOSPlatform() {
+ shutdown();
+ if (instance_ == this) {
+ instance_ = nullptr;
+ }
+}
+
+bool MacOSPlatform::initialize() {
+ std::cout << "Initializing macOS platform..." << std::endl;
+
+ // Request accessibility permissions
+ if (!request_accessibility_permissions()) {
+ std::cerr << "Failed to get accessibility permissions" << std::endl;
+ return false;
+ }
+
+ // Setup event tap
+ setup_event_tap();
+
+ // Setup window monitoring
+ setup_window_monitoring();
+
+ std::cout << "macOS platform initialized successfully" << std::endl;
+ return true;
+}
+
+void MacOSPlatform::shutdown() {
+ std::cout << "Shutting down macOS platform..." << std::endl;
+
+ // Clean up event tap
+ if (event_tap_) {
+ CGEventTapEnable(event_tap_, false);
+ CFRelease(event_tap_);
+ event_tap_ = nullptr;
+ }
+
+ // Clean up windows
+ for (auto& pair : window_map_) {
+ if (pair.second) {
+ delete pair.second;
+ }
+ }
+ window_map_.clear();
+
+ std::cout << "macOS platform shutdown complete" << std::endl;
+}
+
+// SRDWindow decoration implementations (macOS limitations)
+void MacOSPlatform::set_window_decorations(SRDWindow* window, bool enabled) {
+ std::cout << "MacOSPlatform: Set window decorations " << (enabled ? "enabled" : "disabled") << std::endl;
+
+ if (!window) return;
+
+ decorations_enabled_ = enabled;
+
+ // macOS doesn't support custom window decorations like other platforms
+ // We can only work with native window properties
+ // For now, we'll just log the request
+
+ // TODO: Implement using accessibility APIs to modify window properties
+ // This would involve using AXUIElementRef to modify window attributes
+ std::cout << "Decoration state set to: " << (enabled ? "enabled" : "disabled") << std::endl;
+}
+
+void MacOSPlatform::set_window_border_color(SRDWindow* window, int r, int g, int b) {
+ std::cout << "MacOSPlatform: Set border color RGB(" << r << "," << g << "," << b << ")" << std::endl;
+
+ if (!window) return;
+
+ // macOS doesn't support custom border colors through public APIs
+ // This would require private APIs or overlay windows
+ // For now, we'll just log the request
+
+ // TODO: Implement using private APIs or overlay windows
+ // This could involve:
+ // 1. Creating transparent overlay windows around the target window
+ // 2. Using private Core Graphics APIs (not recommended for production)
+ // 3. Using accessibility APIs to modify window properties
+
+ std::cout << "Border color set to RGB(" << r << "," << g << "," << b << ")" << std::endl;
+}
+
+void MacOSPlatform::set_window_border_width(SRDWindow* window, int width) {
+ std::cout << "MacOSPlatform: Set border width " << width << std::endl;
+
+ if (!window) return;
+
+ // macOS doesn't support custom border widths through public APIs
+ // This would require private APIs or overlay windows
+ // For now, we'll just log the request
+
+ // TODO: Implement using private APIs or overlay windows
+ // This could involve:
+ // 1. Creating transparent overlay windows around the target window
+ // 2. Using private Core Graphics APIs (not recommended for production)
+ // 3. Using accessibility APIs to modify window properties
+
+ std::cout << "Border width set to " << width << std::endl;
+}
+
+bool MacOSPlatform::get_window_decorations(SRDWindow* window) const {
+ if (!window) return false;
+
+ return decorations_enabled_;
+}
+
+void MacOSPlatform::create_overlay_window(SRDWindow* window) {
+ std::cout << "MacOSPlatform: Create overlay window for window " << window->getId() << std::endl;
+
+ if (!window) return;
+
+ // TODO: Implement overlay window creation for custom decorations
+ // This would involve:
+ // 1. Creating a transparent window using Core Graphics
+ // 2. Positioning it over the target window
+ // 3. Drawing custom borders/titlebar on it
+ // 4. Handling mouse events for window management
+
+ // For now, we'll just log the request
+ std::cout << "Overlay window creation requested" << std::endl;
+}
+
+void MacOSPlatform::destroy_overlay_window(SRDWindow* window) {
+ std::cout << "MacOSPlatform: Destroy overlay window for window " << window->getId() << std::endl;
+
+ if (!window) return;
+
+ // TODO: Implement overlay window destruction
+ // This would involve:
+ // 1. Finding the overlay window for this window
+ // 2. Destroying the overlay window
+ // 3. Cleaning up any associated resources
+
+ // For now, we'll just log the request
+ std::cout << "Overlay window destruction requested" << std::endl;
+}
+
+bool MacOSPlatform::request_accessibility_permissions() {
+ std::cout << "Requesting accessibility permissions..." << std::endl;
+
+ // Check if accessibility is enabled
+ const void* keys[] = { kAXTrustedCheckOptionPrompt };
+ const void* values[] = { kCFBooleanTrue };
+
+ CFDictionaryRef options = CFDictionaryCreate(
+ kCFAllocatorDefault, keys, values, 1, nullptr, nullptr);
+
+ bool trusted = AXIsProcessTrustedWithOptions(options);
+ CFRelease(options);
+
+ if (trusted) {
+ std::cout << "Accessibility permissions granted" << std::endl;
+ } else {
+ std::cout << "Accessibility permissions denied" << std::endl;
+ }
+
+ return trusted;
+}
+
+void MacOSPlatform::setup_event_tap() {
+ std::cout << "Setting up event tap..." << std::endl;
+
+ // Create event tap for global events
+ event_tap_ = CGEventTapCreate(
+ kCGSessionEventTap,
+ kCGHeadInsertEventTap,
+ kCGEventTapOptionDefault,
+ CGEventMaskBit(kCGEventKeyDown) |
+ CGEventMaskBit(kCGEventKeyUp) |
+ CGEventMaskBit(kCGEventLeftMouseDown) |
+ CGEventMaskBit(kCGEventLeftMouseUp) |
+ CGEventMaskBit(kCGEventRightMouseDown) |
+ CGEventMaskBit(kCGEventRightMouseUp) |
+ CGEventMaskBit(kCGEventMouseMoved),
+ event_tap_callback,
+ this);
+
+ if (event_tap_) {
+ CFRunLoopSourceRef run_loop_source =
+ CFMachPortCreateRunLoopSource(kCFAllocatorDefault, event_tap_, 0);
+ CFRunLoopAddSource(CFRunLoopGetCurrent(), run_loop_source, kCFRunLoopCommonModes);
+ CGEventTapEnable(event_tap_, true);
+
+ std::cout << "Event tap setup complete" << std::endl;
+ } else {
+ std::cerr << "Failed to create event tap" << std::endl;
+ }
+}
+
+void MacOSPlatform::setup_window_monitoring() {
+ std::cout << "Setting up window monitoring..." << std::endl;
+
+ // Monitor window creation/destruction
+ CGSRDWindowListCopySRDWindowInfo(kCGSRDWindowListOptionOnScreenOnly |
+ kCGSRDWindowListExcludeDesktopElements,
+ kCGNullSRDWindowID);
+
+ std::cout << "SRDWindow monitoring setup complete" << std::endl;
+}
+
+bool MacOSPlatform::poll_events(std::vector<Event>& events) {
+ if (!initialized_ || !event_tap_) return false;
+
+ events.clear();
+
+ // macOS events are handled through the event tap callback
+ // The event tap callback handles event conversion
+ // For now, we'll just return any pending events
+
+ // TODO: Implement proper event queue processing
+ // This would involve processing events from the event tap callback
+
+ return false;
+}
+
+void MacOSPlatform::process_event(const Event& event) {
+ // TODO: Implement event processing
+}
+
+std::unique_ptr<SRDWindow> MacOSPlatform::create_window(const std::string& title, int x, int y, int width, int height) {
+ std::cout << "Creating macOS window: " << title << std::endl;
+
+ // TODO: Implement actual window creation using Core Graphics/AppKit
+ // For now, create a placeholder window object
+
+ auto window = std::make_unique<SRDWindow>();
+ // TODO: Set window properties
+
+ std::cout << "macOS window creation requested" << std::endl;
+ return window;
+}
+
+void MacOSPlatform::destroy_window(SRDWindow* window) {
+ std::cout << "Destroying macOS window" << std::endl;
+
+ // TODO: Implement window destruction
+}
+
+void MacOSPlatform::set_window_position(SRDWindow* window, int x, int y) {
+ // TODO: Implement window positioning using accessibility APIs
+}
+
+void MacOSPlatform::set_window_size(SRDWindow* window, int width, int height) {
+ // TODO: Implement window resizing using accessibility APIs
+}
+
+void MacOSPlatform::set_window_title(SRDWindow* window, const std::string& title) {
+ // TODO: Implement title setting
+}
+
+void MacOSPlatform::focus_window(SRDWindow* window) {
+ // TODO: Implement window focusing
+}
+
+void MacOSPlatform::minimize_window(SRDWindow* window) {
+ // TODO: Implement window minimization
+}
+
+void MacOSPlatform::maximize_window(SRDWindow* window) {
+ // TODO: Implement window maximization
+}
+
+void MacOSPlatform::close_window(SRDWindow* window) {
+ // TODO: Implement window closing
+}
+
+std::vector<Monitor> MacOSPlatform::get_monitors() {
+ std::vector<Monitor> monitors;
+
+ // Get display information using Core Graphics
+ uint32_t display_count = 0;
+ CGGetActiveDisplayList(0, nullptr, &display_count);
+
+ if (display_count > 0) {
+ std::vector<CGDirectDisplayID> display_ids(display_count);
+ CGGetActiveDisplayList(display_count, display_ids.data(), &display_count);
+
+ for (uint32_t i = 0; i < display_count; ++i) {
+ CGDirectDisplayID display_id = display_ids[i];
+
+ Monitor monitor;
+ monitor.id = static_cast<int>(display_id);
+ monitor.name = "Display " + std::to_string(i + 1);
+
+ // Get display bounds
+ CGRect bounds = CGDisplayBounds(display_id);
+ monitor.x = static_cast<int>(bounds.origin.x);
+ monitor.y = static_cast<int>(bounds.origin.y);
+ monitor.width = static_cast<int>(bounds.size.width);
+ monitor.height = static_cast<int>(bounds.size.height);
+
+ // Get refresh rate
+ CGDisplayModeRef mode = CGDisplayCopyDisplayMode(display_id);
+ if (mode) {
+ monitor.refresh_rate = static_cast<int>(CGDisplayModeGetRefreshRate(mode));
+ CGDisplayModeRelease(mode);
+ } else {
+ monitor.refresh_rate = 60; // Default
+ }
+
+ monitors.push_back(monitor);
+
+ std::cout << "Monitor " << i << ": " << monitor.width << "x" << monitor.height
+ << " @ " << monitor.refresh_rate << "Hz" << std::endl;
+ }
+ }
+
+ return monitors;
+}
+
+Monitor MacOSPlatform::get_primary_monitor() {
+ auto monitors = get_monitors();
+ if (!monitors.empty()) {
+ return monitors[0];
+ }
+
+ // Fallback to main display
+ CGDirectDisplayID main_display = CGMainDisplayID();
+ CGRect bounds = CGDisplayBounds(main_display);
+
+ Monitor monitor;
+ monitor.id = static_cast<int>(main_display);
+ monitor.name = "Main Display";
+ monitor.x = static_cast<int>(bounds.origin.x);
+ monitor.y = static_cast<int>(bounds.origin.y);
+ monitor.width = static_cast<int>(bounds.size.width);
+ monitor.height = static_cast<int>(bounds.size.height);
+ monitor.refresh_rate = 60; // Default
+
+ return monitor;
+}
+
+void MacOSPlatform::grab_keyboard() {
+ // TODO: Implement keyboard grabbing
+ std::cout << "Keyboard grabbing setup" << std::endl;
+}
+
+void MacOSPlatform::ungrab_keyboard() {
+ // TODO: Implement keyboard ungrab
+ std::cout << "Keyboard ungrab" << std::endl;
+}
+
+void MacOSPlatform::grab_pointer() {
+ // TODO: Implement pointer grabbing
+ std::cout << "Pointer grabbing setup" << std::endl;
+}
+
+void MacOSPlatform::ungrab_pointer() {
+ // TODO: Implement pointer ungrab
+ std::cout << "Pointer ungrab" << std::endl;
+}
+
+// Static callback functions
+CGEventRef MacOSPlatform::event_tap_callback(CGEventTapProxy proxy, CGEventType type,
+ CGEventRef event, void* user_info) {
+ MacOSPlatform* platform = static_cast<MacOSPlatform*>(user_info);
+ return platform->handle_event_tap(proxy, type, event);
+}
+
+CGEventRef MacOSPlatform::handle_event_tap(CGEventTapProxy proxy, CGEventType type, CGEventRef event) {
+ switch (type) {
+ case kCGEventKeyDown:
+ handle_key_event(event, true);
+ break;
+
+ case kCGEventKeyUp:
+ handle_key_event(event, false);
+ break;
+
+ case kCGEventLeftMouseDown:
+ handle_mouse_event(event, true, 1);
+ break;
+
+ case kCGEventLeftMouseUp:
+ handle_mouse_event(event, false, 1);
+ break;
+
+ case kCGEventRightMouseDown:
+ handle_mouse_event(event, true, 2);
+ break;
+
+ case kCGEventRightMouseUp:
+ handle_mouse_event(event, false, 2);
+ break;
+
+ case kCGEventMouseMoved:
+ handle_mouse_motion(event);
+ break;
+ }
+
+ return event;
+}
+
+void MacOSPlatform::handle_key_event(CGEventRef event, bool pressed) {
+ // Get key code
+ CGKeyCode key_code = static_cast<CGKeyCode>(CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode));
+
+ std::cout << "Key " << (pressed ? "press" : "release") << ": " << key_code << std::endl;
+
+ // TODO: Convert to SRDWM key event
+}
+
+void MacOSPlatform::handle_mouse_event(CGEventRef event, bool pressed, int button) {
+ // Get mouse position
+ CGPoint location = CGEventGetLocation(event);
+
+ std::cout << "Mouse button " << button << " " << (pressed ? "down" : "up")
+ << " at (" << location.x << ", " << location.y << ")" << std::endl;
+
+ // TODO: Convert to SRDWM button event
+}
+
+void MacOSPlatform::handle_mouse_motion(CGEventRef event) {
+ // Get mouse position
+ CGPoint location = CGEventGetLocation(event);
+
+ // TODO: Convert to SRDWM motion event
+}
+
+// Utility methods
+CGSRDWindowID MacOSPlatform::get_macos_window_id(SRDWindow* window) {
+ // TODO: Implement window ID retrieval
+ return 0;
+}
+
+pid_t MacOSPlatform::get_macos_pid(SRDWindow* window) {
+ // TODO: Implement PID retrieval
+ return 0;
+}
+
+void MacOSPlatform::update_window_monitoring() {
+ // TODO: Implement window monitoring update
+}
+
+void MacOSPlatform::handle_window_created(CGSRDWindowID window_id) {
+ std::cout << "SRDWindow created: " << window_id << std::endl;
+
+ // TODO: Create SRDWM window object and manage it
+}
+
+void MacOSPlatform::handle_window_destroyed(CGSRDWindowID window_id) {
+ std::cout << "SRDWindow destroyed: " << window_id << std::endl;
+
+ // TODO: Clean up SRDWM window object
+}
+
+void MacOSPlatform::handle_window_focused(CGSRDWindowID window_id) {
+ std::cout << "SRDWindow focused: " << window_id << std::endl;
+
+ // TODO: Handle window focus
+}
+
+void MacOSPlatform::handle_window_moved(CGSRDWindowID window_id, int x, int y) {
+ std::cout << "SRDWindow " << window_id << " moved to (" << x << ", " << y << ")" << std::endl;
+
+ // TODO: Handle window movement
+}
+
+void MacOSPlatform::handle_window_resized(CGSRDWindowID window_id, int width, int height) {
+ std::cout << "SRDWindow " << window_id << " resized to " << width << "x" << height << std::endl;
+
+ // TODO: Handle window resizing
+}
+
+