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| author | srdusr <trevorgray@srdusr.com> | 2025-09-26 12:23:19 +0200 |
|---|---|---|
| committer | srdusr <trevorgray@srdusr.com> | 2025-09-26 12:23:19 +0200 |
| commit | e4a0432383331e013808a97b7c24707e4ddc4726 (patch) | |
| tree | 3ef4465be03bc7b92a0b048f02f76475045404b6 /src/layouts/tiling_layout.cc | |
| parent | 105732dde10b317a81d5a10a3f66b315d6f85015 (diff) | |
| download | srdwm-e4a0432383331e013808a97b7c24707e4ddc4726.tar.gz srdwm-e4a0432383331e013808a97b7c24707e4ddc4726.zip | |
Initial Commit
Diffstat (limited to 'src/layouts/tiling_layout.cc')
| -rw-r--r-- | src/layouts/tiling_layout.cc | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/src/layouts/tiling_layout.cc b/src/layouts/tiling_layout.cc new file mode 100644 index 0000000..440c95a --- /dev/null +++ b/src/layouts/tiling_layout.cc @@ -0,0 +1,38 @@ +#include "tiling_layout.h" +#include <iostream> + +TilingLayout::TilingLayout() { + // Constructor implementation +} + +TilingLayout::~TilingLayout() { + // Destructor implementation +} + +void TilingLayout::arrange_windows(const std::vector<SRDWindow*>& windows, const Monitor& monitor) { + std::cout << "TilingLayout::arrange_windows called for monitor:" << std::endl; + std::cout << " Position: (" << monitor.x << ", " << monitor.y << "), Dimensions: (" << monitor.width << ", " << monitor.height << ")" << std::endl; + std::cout << " Number of windows: " << windows.size() << std::endl; + + // Basic placeholder tiling logic (e.g., splitting the screen vertically) + if (!windows.empty()) { + int window_width = monitor.width / windows.size(); + int current_x = monitor.x; + + for (size_t i = 0; i < windows.size(); ++i) { + SRDWindow* window = windows[i]; + // In a real implementation, you would calculate the desired + // position and size for the window based on the tiling algorithm + // and then call a method on the window object (which would + // internally use the platform backend) to apply these changes. + std::cout << " SRDWindow " << window->getId() << ": Placeholder position (" << current_x << ", " << monitor.y << "), size (" << window_width << ", " << monitor.height << ")" << std::endl; + + // Update the window's properties in the SRDWindow object + window->setPosition(current_x, monitor.y); + window->setDimensions(current_x, monitor.y, window_width, monitor.height); + + + current_x += window_width; + } + } +} |
