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| author | srdusr <trevorgray@srdusr.com> | 2025-09-26 12:23:19 +0200 |
|---|---|---|
| committer | srdusr <trevorgray@srdusr.com> | 2025-09-26 12:23:19 +0200 |
| commit | e4a0432383331e013808a97b7c24707e4ddc4726 (patch) | |
| tree | 3ef4465be03bc7b92a0b048f02f76475045404b6 /config/srd | |
| parent | 105732dde10b317a81d5a10a3f66b315d6f85015 (diff) | |
| download | srdwm-e4a0432383331e013808a97b7c24707e4ddc4726.tar.gz srdwm-e4a0432383331e013808a97b7c24707e4ddc4726.zip | |
Initial Commit
Diffstat (limited to 'config/srd')
| -rw-r--r-- | config/srd/cross_platform_test.lua | 240 | ||||
| -rw-r--r-- | config/srd/init.lua | 51 | ||||
| -rw-r--r-- | config/srd/keybindings.lua | 217 | ||||
| -rw-r--r-- | config/srd/test_decorations.lua | 127 |
4 files changed, 635 insertions, 0 deletions
diff --git a/config/srd/cross_platform_test.lua b/config/srd/cross_platform_test.lua new file mode 100644 index 0000000..7299630 --- /dev/null +++ b/config/srd/cross_platform_test.lua @@ -0,0 +1,240 @@ +-- Cross-Platform Test Configuration +-- This file demonstrates all the cross-platform functionality of SRDWM + +print("Loading cross-platform test configuration...") + +-- Platform detection and configuration +local platform = srd.get_platform() +print("Detected platform: " .. platform) + +-- Platform-specific settings +if platform == "wayland" then + print("Configuring for Wayland/XWayland...") + srd.set("general.decorations_enabled", true) + srd.set("general.border_width", 2) + srd.set("general.border_color", "#2e3440") + + -- Wayland-specific keybindings + srd.bind("Mod4+w", function() + -- Toggle server-side decorations + local window = srd.window.focused() + if window then + local current = srd.window.get_decorations(window.id) + srd.window.set_decorations(window.id, not current) + print("Wayland: Toggled server-side decorations") + end + end) + +elseif platform == "x11" then + print("Configuring for X11...") + srd.set("general.decorations_enabled", true) + srd.set("general.border_width", 3) + srd.set("general.border_color", "#2e3440") + + -- X11-specific keybindings + srd.bind("Mod4+x", function() + -- Toggle frame windows + local window = srd.window.focused() + if window then + local current = srd.window.get_decorations(window.id) + srd.window.set_decorations(window.id, not current) + print("X11: Toggled frame windows") + end + end) + +elseif platform == "windows" then + print("Configuring for Windows...") + srd.set("general.decorations_enabled", true) + srd.set("general.border_width", 2) + srd.set("general.border_color", "#2e3440") + + -- Windows-specific keybindings + srd.bind("Mod4+d", function() + -- Toggle DWM border colors + local window = srd.window.focused() + if window then + srd.window.set_border_color(window.id, 255, 0, 0) -- Red border + print("Windows: Set DWM border color") + end + end) + +elseif platform == "macos" then + print("Configuring for macOS...") + srd.set("general.decorations_enabled", false) -- Limited decoration support + srd.set("general.border_width", 1) + srd.set("general.border_color", "#2e3440") + + -- macOS-specific keybindings + srd.bind("Mod4+m", function() + -- Toggle overlay windows (macOS limitation) + local window = srd.window.focused() + if window then + print("macOS: Overlay window toggle requested") + end + end) +end + +-- Universal cross-platform keybindings +srd.bind("Mod4+1", function() + srd.layout.set("tiling") + print("Switched to tiling layout") +end) + +srd.bind("Mod4+2", function() + srd.layout.set("dynamic") + print("Switched to dynamic layout (smart placement)") +end) + +srd.bind("Mod4+3", function() + srd.layout.set("floating") + print("Switched to floating layout") +end) + +-- Window state controls (cross-platform) +srd.bind("Mod4+f", function() + local window = srd.window.focused() + if window then + srd.window.toggle_floating(window.id) + local floating = srd.window.is_floating(window.id) + print("Window floating state: " .. tostring(floating)) + end +end) + +srd.bind("Mod4+t", function() + local window = srd.window.focused() + if window then + srd.window.set_floating(window.id, false) + print("Set window to tiling mode") + end +end) + +srd.bind("Mod4+l", function() + local window = srd.window.focused() + if window then + srd.window.set_floating(window.id, true) + print("Set window to floating mode") + end +end) + +-- Decoration controls (cross-platform) +srd.bind("Mod4+b", function() + local window = srd.window.focused() + if window then + srd.window.set_border_color(window.id, 0, 255, 0) -- Green border + print("Set green border") + end +end) + +srd.bind("Mod4+n", function() + local window = srd.window.focused() + if window then + srd.window.set_border_color(window.id, 0, 0, 255) -- Blue border + print("Set blue border") + end +end) + +srd.bind("Mod4+r", function() + local window = srd.window.focused() + if window then + srd.window.set_border_color(window.id, 255, 0, 0) -- Red border + print("Set red border") + end +end) + +srd.bind("Mod4+0", function() + local window = srd.window.focused() + if window then + -- Reset to default colors + srd.window.set_border_color(window.id, 46, 52, 64) -- Default color + srd.window.set_border_width(window.id, 2) + print("Reset to default decoration") + end +end) + +-- Smart placement test +srd.bind("Mod4+s", function() + print("Smart placement test:") + print("- Grid placement: Windows 11-style window arrangement") + print("- Cascade placement: Overlapping window management") + print("- Snap-to-edge: Edge snapping functionality") + print("- Overlap detection: Prevents window overlap") +end) + +-- Platform-specific feature tests +function test_platform_features() + print("Testing platform-specific features...") + + if platform == "wayland" then + print("Wayland features:") + print("- zxdg-decoration protocol support") + print("- XWayland integration") + print("- Layer shell support") + print("- Server-side decorations") + + elseif platform == "x11" then + print("X11 features:") + print("- Frame window reparenting") + print("- Custom titlebar drawing") + print("- Border customization") + print("- Event handling") + + elseif platform == "windows" then + print("Windows features:") + print("- DWM border color API") + print("- Native decoration toggling") + print("- Global keyboard/mouse hooks") + print("- Window class management") + + elseif platform == "macos" then + print("macOS features:") + print("- Accessibility APIs") + print("- Event tap system") + print("- Core Graphics integration") + print("- Limited decoration support") + end +end + +-- Test function for decoration system +function test_decoration_system() + print("Testing decoration system...") + + -- Test decoration toggling + srd.window.set_decorations("test_window", true) + local has_decorations = srd.window.get_decorations("test_window") + print("Decoration test: " .. tostring(has_decorations)) + + -- Test border color + srd.window.set_border_color("test_window", 128, 128, 128) + print("Border color test: RGB(128, 128, 128)") + + -- Test border width + srd.window.set_border_width("test_window", 5) + print("Border width test: 5px") +end + +-- Test function for window state system +function test_window_state_system() + print("Testing window state system...") + + -- Test floating state + srd.window.set_floating("test_window", true) + local is_floating = srd.window.is_floating("test_window") + print("Floating state test: " .. tostring(is_floating)) + + -- Test toggle + srd.window.toggle_floating("test_window") + is_floating = srd.window.is_floating("test_window") + print("Toggle test: " .. tostring(is_floating)) +end + +-- Run tests +test_platform_features() +test_decoration_system() +test_window_state_system() + +print("Cross-platform test configuration loaded successfully!") +print("Use Mod4+1/2/3 to switch layouts") +print("Use Mod4+f to toggle floating") +print("Use Mod4+b/n/r to change border colors") +print("Use Mod4+0 to reset decorations") +print("Use Mod4+s for smart placement info") diff --git a/config/srd/init.lua b/config/srd/init.lua new file mode 100644 index 0000000..5458be4 --- /dev/null +++ b/config/srd/init.lua @@ -0,0 +1,51 @@ +-- SRDWM Main Configuration Entry Point +-- This file is loaded first and sets up the basic configuration + +local srd = require("srd") + +-- Load all configuration modules +srd.load("keybindings") +srd.load("layouts") +srd.load("themes") +srd.load("rules") +srd.load("monitors") +srd.load("startup") + +-- Global settings +srd.set("general.default_layout", "dynamic") +srd.set("general.smart_placement", true) +srd.set("general.window_gap", 8) +srd.set("general.border_width", 2) +srd.set("general.animations", true) +srd.set("general.animation_duration", 200) + +-- Monitor settings +srd.set("monitor.primary_layout", "dynamic") +srd.set("monitor.secondary_layout", "tiling") + +-- Window behavior +srd.set("window.focus_follows_mouse", false) +srd.set("window.mouse_follows_focus", true) +srd.set("window.auto_raise", false) +srd.set("window.auto_focus", true) + +-- Workspace settings +srd.set("workspace.count", 10) +srd.set("workspace.names", { + "1", "2", "3", "4", "5", "6", "7", "8", "9", "0" +}) + +-- Performance settings +srd.set("performance.vsync", true) +srd.set("performance.max_fps", 60) +srd.set("performance.window_cache_size", 100) + +-- Debug settings +srd.set("debug.logging", true) +srd.set("debug.log_level", "info") +srd.set("debug.profile", false) + +-- Print startup message +srd.notify("SRDWM Configuration Loaded", "info") +print("SRDWM configuration loaded successfully") + diff --git a/config/srd/keybindings.lua b/config/srd/keybindings.lua new file mode 100644 index 0000000..253fd5a --- /dev/null +++ b/config/srd/keybindings.lua @@ -0,0 +1,217 @@ +-- SRDWM Key Bindings Configuration +-- Define all keyboard shortcuts and their actions + +local srd = require("srd") + +-- Layout switching +srd.bind("Mod4+1", function() + srd.layout.set("tiling") + srd.notify("Layout: Tiling", "info") +end) + +srd.bind("Mod4+2", function() + srd.layout.set("dynamic") + srd.notify("Layout: Dynamic", "info") +end) + +srd.bind("Mod4+3", function() + srd.layout.set("floating") + srd.notify("Layout: Floating", "info") +end) + +-- Window management +srd.bind("Mod4+q", function() + local window = srd.window.focused() + if window then + window:close() + end +end) + +srd.bind("Mod4+m", function() + local window = srd.window.focused() + if window then + window:minimize() + end +end) + +srd.bind("Mod4+f", function() + local window = srd.window.focused() + if window then + window:maximize() + end +end) + +-- Window movement (vim-style) +srd.bind("Mod4+h", function() + srd.window.focus("left") +end) + +srd.bind("Mod4+j", function() + srd.window.focus("down") +end) + +srd.bind("Mod4+k", function() + srd.window.focus("up") +end) + +srd.bind("Mod4+l", function() + srd.window.focus("right") +end) + +-- Window resizing +srd.bind("Mod4+Shift+h", function() + local window = srd.window.focused() + if window then + local x, y, w, h = window:get_geometry() + window:set_geometry(x - 10, y, w + 10, h) + end +end) + +srd.bind("Mod4+Shift+j", function() + local window = srd.window.focused() + if window then + local x, y, w, h = window:get_geometry() + window:set_geometry(x, y, w, h + 10) + end +end) + +srd.bind("Mod4+Shift+k", function() + local window = srd.window.focused() + if window then + local x, y, w, h = window:get_geometry() + window:set_geometry(x, y - 10, w, h + 10) + end +end) + +srd.bind("Mod4+Shift+l", function() + local window = srd.window.focused() + if window then + local x, y, w, h = window:get_geometry() + window:set_geometry(x, y, w + 10, h) + end +end) + +-- Workspace management +srd.bind("Mod4+Tab", function() + srd.workspace.next() +end) + +srd.bind("Mod4+Shift+Tab", function() + srd.workspace.prev() +end) + +-- Workspace switching with number keys +for i = 1, 10 do + srd.bind("Mod4+" .. i, function() + srd.workspace.switch(i) + end) + + srd.bind("Mod4+Shift+" .. i, function() + local window = srd.window.focused() + if window then + srd.workspace.move_window(window, i) + end + end) +end + +-- Monitor switching +srd.bind("Mod4+Left", function() + srd.monitor.focus("left") +end) + +srd.bind("Mod4+Right", function() + srd.monitor.focus("right") +end) + +-- Window state toggles +srd.bind("Mod4+Shift+space", function() + local window = srd.window.focused() + if window then + if window:is_floating() then + window:set_tiling() + else + window:set_floating() + end + end +end) + +srd.bind("Mod4+Shift+f", function() + local window = srd.window.focused() + if window then + if window:is_fullscreen() then + window:unset_fullscreen() + else + window:set_fullscreen() + end + end +end) + +-- Quick actions +srd.bind("Mod4+d", function() + srd.spawn("rofi -show drun") +end) + +srd.bind("Mod4+Return", function() + srd.spawn("alacritty") +end) + +srd.bind("Mod4+r", function() + srd.spawn("rofi -show run") +end) + +srd.bind("Mod4+w", function() + srd.spawn("firefox") +end) + +-- System actions +srd.bind("Mod4+Shift+q", function() + srd.quit() +end) + +srd.bind("Mod4+Shift+r", function() + srd.reload_config() +end) + +srd.bind("Mod4+Shift+l", function() + srd.spawn("i3lock") +end) + +-- Custom functions +function toggle_gaps() + local current_gap = srd.get("general.window_gap") + if current_gap > 0 then + srd.set("general.window_gap", 0) + srd.notify("Gaps: Off", "info") + else + srd.set("general.window_gap", 8) + srd.notify("Gaps: On", "info") + end +end + +srd.bind("Mod4+g", toggle_gaps) + +-- Volume control +srd.bind("XF86AudioRaiseVolume", function() + srd.spawn("pactl set-sink-volume @DEFAULT_SINK@ +5%") +end) + +srd.bind("XF86AudioLowerVolume", function() + srd.spawn("pactl set-sink-volume @DEFAULT_SINK@ -5%") +end) + +srd.bind("XF86AudioMute", function() + srd.spawn("pactl set-sink-mute @DEFAULT_SINK@ toggle") +end) + +-- Brightness control +srd.bind("XF86MonBrightnessUp", function() + srd.spawn("brightnessctl set +5%") +end) + +srd.bind("XF86MonBrightnessDown", function() + srd.spawn("brightnessctl set 5%-") +end) + +-- Print key bindings loaded +print("Key bindings configuration loaded") + diff --git a/config/srd/test_decorations.lua b/config/srd/test_decorations.lua new file mode 100644 index 0000000..162517f --- /dev/null +++ b/config/srd/test_decorations.lua @@ -0,0 +1,127 @@ +-- Test configuration for decoration and window state controls +-- This file demonstrates the cross-platform decoration and tiling/floating functionality + +print("Loading decoration and window state test configuration...") + +-- Global decoration settings +srd.set("general.decorations_enabled", true) +srd.set("general.border_width", 3) +srd.set("general.border_color", "#2e3440") + +-- Keybindings for decoration and window state controls +srd.bind("Mod4+d", function() + -- Toggle decorations for focused window + local window = srd.window.focused() + if window then + local current = srd.window.get_decorations(window.id) + srd.window.set_decorations(window.id, not current) + print("Toggled decorations for window " .. window.id) + end +end) + +srd.bind("Mod4+b", function() + -- Toggle border color for focused window + local window = srd.window.focused() + if window then + srd.window.set_border_color(window.id, 255, 0, 0) -- Red border + print("Set red border for window " .. window.id) + end +end) + +srd.bind("Mod4+n", function() + -- Toggle border color back to normal + local window = srd.window.focused() + if window then + srd.window.set_border_color(window.id, 46, 52, 64) -- Default color + print("Reset border color for window " .. window.id) + end +end) + +srd.bind("Mod4+w", function() + -- Toggle border width + local window = srd.window.focused() + if window then + srd.window.set_border_width(window.id, 8) -- Thick border + print("Set thick border for window " .. window.id) + end +end) + +srd.bind("Mod4+s", function() + -- Reset border width + local window = srd.window.focused() + if window then + srd.window.set_border_width(window.id, 3) -- Normal border + print("Reset border width for window " .. window.id) + end +end) + +-- Window state controls +srd.bind("Mod4+f", function() + -- Toggle floating state for focused window + local window = srd.window.focused() + if window then + srd.window.toggle_floating(window.id) + local floating = srd.window.is_floating(window.id) + print("Window " .. window.id .. " floating: " .. tostring(floating)) + end +end) + +srd.bind("Mod4+t", function() + -- Set window to tiling mode + local window = srd.window.focused() + if window then + srd.window.set_floating(window.id, false) + print("Set window " .. window.id .. " to tiling mode") + end +end) + +srd.bind("Mod4+l", function() + -- Set window to floating mode + local window = srd.window.focused() + if window then + srd.window.set_floating(window.id, true) + print("Set window " .. window.id .. " to floating mode") + end +end) + +-- Layout switching with decoration awareness +srd.bind("Mod4+1", function() + srd.layout.set("tiling") + print("Switched to tiling layout") +end) + +srd.bind("Mod4+2", function() + srd.layout.set("dynamic") + print("Switched to dynamic layout") +end) + +srd.bind("Mod4+3", function() + srd.layout.set("floating") + print("Switched to floating layout") +end) + +-- Test function to apply decorations to all windows +function apply_test_decorations() + print("Applying test decorations to all windows...") + + -- This would iterate through all windows in a real implementation + -- For now, we'll just demonstrate the API + + -- Example: Apply red border to window with ID "1" + srd.window.set_border_color("1", 255, 0, 0) + srd.window.set_border_width("1", 5) + + -- Example: Apply blue border to window with ID "2" + srd.window.set_border_color("2", 0, 0, 255) + srd.window.set_border_width("2", 3) + + -- Example: Disable decorations for window with ID "3" + srd.window.set_decorations("3", false) + + print("Test decorations applied") +end + +-- Call the test function +apply_test_decorations() + +print("Decoration and window state test configuration loaded successfully!") |
