#include "layout_engine.h" #include #include LayoutEngine::LayoutEngine() { std::cout << "LayoutEngine: Initializing..." << std::endl; } LayoutEngine::~LayoutEngine() { std::cout << "LayoutEngine: Shutting down..." << std::endl; } // Layout management bool LayoutEngine::set_layout(int monitor_id, LayoutType layout_type) { active_layouts_[monitor_id] = layout_type; std::cout << "LayoutEngine: Set layout " << layout_type_to_string(layout_type) << " for monitor " << monitor_id << std::endl; return true; } bool LayoutEngine::set_layout(int monitor_id, const std::string& layout_name) { LayoutType layout_type = string_to_layout_type(layout_name); if (layout_type != LayoutType::TILING && layout_type != LayoutType::DYNAMIC && layout_type != LayoutType::FLOATING) { std::cerr << "LayoutEngine: Unknown layout type: " << layout_name << std::endl; return false; } return set_layout(monitor_id, layout_type); } LayoutType LayoutEngine::get_layout(int monitor_id) const { auto it = active_layouts_.find(monitor_id); if (it != active_layouts_.end()) { return it->second; } return LayoutType::DYNAMIC; // Default layout } std::string LayoutEngine::get_layout_name(int monitor_id) const { return layout_type_to_string(get_layout(monitor_id)); } // Layout configuration bool LayoutEngine::configure_layout(const std::string& layout_name, const std::map& config) { layout_configs_[layout_name] = config; std::cout << "LayoutEngine: Configured layout '" << layout_name << "' with " << config.size() << " parameters" << std::endl; return true; } bool LayoutEngine::register_custom_layout(const std::string& name, std::function&, const Monitor&)> layout_func) { custom_layouts_[name] = layout_func; std::cout << "LayoutEngine: Registered custom layout '" << name << "'" << std::endl; return true; } // SRDWindow management void LayoutEngine::add_window(SRDWindow* window) { if (window && std::find(windows_.begin(), windows_.end(), window) == windows_.end()) { windows_.push_back(window); std::cout << "LayoutEngine: Added window " << window->getId() << std::endl; } } void LayoutEngine::remove_window(SRDWindow* window) { auto it = std::find(windows_.begin(), windows_.end(), window); if (it != windows_.end()) { windows_.erase(it); std::cout << "LayoutEngine: Removed window " << window->getId() << std::endl; } } void LayoutEngine::update_window(SRDWindow* window) { // Trigger rearrangement for the monitor this window is on // For now, just log the update std::cout << "LayoutEngine: Updated window " << window->getId() << std::endl; } // Monitor management void LayoutEngine::add_monitor(const Monitor& monitor) { // Check if monitor already exists auto it = std::find_if(monitors_.begin(), monitors_.end(), [&](const Monitor& m) { return m.id == monitor.id; }); if (it == monitors_.end()) { monitors_.push_back(monitor); // Set default layout for new monitor active_layouts_[monitor.id] = LayoutType::DYNAMIC; std::cout << "LayoutEngine: Added monitor " << monitor.id << std::endl; } } void LayoutEngine::remove_monitor(int monitor_id) { auto it = std::find_if(monitors_.begin(), monitors_.end(), [monitor_id](const Monitor& m) { return m.id == monitor_id; }); if (it != monitors_.end()) { monitors_.erase(it); active_layouts_.erase(monitor_id); std::cout << "LayoutEngine: Removed monitor " << monitor_id << std::endl; } } void LayoutEngine::update_monitor(const Monitor& monitor) { auto it = std::find_if(monitors_.begin(), monitors_.end(), [&](const Monitor& m) { return m.id == monitor.id; }); if (it != monitors_.end()) { *it = monitor; std::cout << "LayoutEngine: Updated monitor " << monitor.id << std::endl; } } // Arrangement void LayoutEngine::arrange_on_monitor(const Monitor& monitor) { if (active_layouts_.count(monitor.id)) { LayoutType current_layout_type = active_layouts_[monitor.id]; std::vector windows_on_monitor = get_windows_on_monitor(monitor.id); std::cout << "LayoutEngine: Arranging " << windows_on_monitor.size() << " windows on monitor " << monitor.id << " with layout " << layout_type_to_string(current_layout_type) << std::endl; if (current_layout_type == LayoutType::TILING) { tiling_layout_.arrange_windows(windows_on_monitor, monitor); } else if (current_layout_type == LayoutType::DYNAMIC) { dynamic_layout_.arrange_windows(windows_on_monitor, monitor); } else if (current_layout_type == LayoutType::FLOATING) { // Floating layout - windows keep their current positions std::cout << "LayoutEngine: Floating layout - no arrangement needed" << std::endl; } } } void LayoutEngine::arrange_all_monitors() { for (const auto& monitor : monitors_) { arrange_on_monitor(monitor); } } // Utility std::vector LayoutEngine::get_available_layouts() const { return {"tiling", "dynamic", "floating"}; } std::vector LayoutEngine::get_windows_on_monitor(int monitor_id) const { std::vector windows_on_monitor; // Find the monitor auto monitor_it = std::find_if(monitors_.begin(), monitors_.end(), [monitor_id](const Monitor& m) { return m.id == monitor_id; }); if (monitor_it == monitors_.end()) { return windows_on_monitor; } // Get windows that are on this monitor for (SRDWindow* window : windows_) { if (is_window_on_monitor(window, *monitor_it)) { windows_on_monitor.push_back(window); } } return windows_on_monitor; } // Helper methods LayoutType LayoutEngine::string_to_layout_type(const std::string& name) const { if (name == "tiling") return LayoutType::TILING; if (name == "dynamic") return LayoutType::DYNAMIC; if (name == "floating") return LayoutType::FLOATING; return LayoutType::DYNAMIC; // Default } std::string LayoutEngine::layout_type_to_string(LayoutType type) const { switch (type) { case LayoutType::TILING: return "tiling"; case LayoutType::DYNAMIC: return "dynamic"; case LayoutType::FLOATING: return "floating"; default: return "dynamic"; } } bool LayoutEngine::is_window_on_monitor(const SRDWindow* window, const Monitor& monitor) const { if (!window) return false; // Simple check: window center is within monitor bounds int window_center_x = window->getX() + window->getWidth() / 2; int window_center_y = window->getY() + window->getHeight() / 2; return window_center_x >= monitor.x && window_center_x < monitor.x + monitor.width && window_center_y >= monitor.y && window_center_y < monitor.y + monitor.height; }