#include "dynamic_layout.h" #include "../core/window.h" #include DynamicLayout::DynamicLayout() { // Constructor implementation if needed } DynamicLayout::~DynamicLayout() { // Destructor implementation if needed } void DynamicLayout::arrange_windows(const std::vector& windows, const Monitor& monitor) { std::cout << "DynamicLayout::arrange_windows called for monitor (" << monitor.x << ", " << monitor.y << ", " << monitor.width << ", " << monitor.height << ")" << std::endl; std::cout << "Arranging " << windows.size() << " windows dynamically." << std::endl; // Basic placeholder: In a real dynamic layout, you might not resize/reposition // windows automatically here unless triggered by user interaction or specific rules. // For now, just iterate through the windows and acknowledge them. for (const auto& window : windows) { std::cout << " - SRDWindow ID: " << window->getId() << ", Title: " << window->getTitle() << std::endl; // In a real implementation, you might update window properties based on // the dynamic layout logic, or simply leave their positions/sizes as they are // unless a move/resize operation is in progress. } // Future implementation would involve logic for: // - Remembering window positions and sizes. // - Handling user-initiated moves and resizes. // - Potentially snapping windows to grid or other windows. }