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-rw-r--r--src/platform/platform.h91
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diff --git a/src/platform/platform.h b/src/platform/platform.h
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+++ b/src/platform/platform.h
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+#ifndef SRDWM_PLATFORM_H
+#define SRDWM_PLATFORM_H
+
+#include <memory>
+#include <vector>
+#include <string>
+#include <functional>
+
+// Forward declarations
+class SRDWindow;
+
+// Include Monitor struct definition from layouts
+#include "../layouts/layout.h"
+
+// Platform-independent event types
+enum class EventType {
+ WindowCreated,
+ WindowDestroyed,
+ WindowMoved,
+ WindowResized,
+ WindowFocused,
+ WindowUnfocused,
+ KeyPress,
+ KeyRelease,
+ MouseButtonPress,
+ MouseButtonRelease,
+ MouseMotion,
+ MonitorAdded,
+ MonitorRemoved
+};
+
+// Event structure
+struct Event {
+ EventType type;
+ void* data;
+ size_t data_size;
+};
+
+// Platform abstraction interface
+class Platform {
+public:
+ virtual ~Platform() = default;
+
+ // Initialization and cleanup
+ virtual bool initialize() = 0;
+ virtual void shutdown() = 0;
+
+ // Event handling
+ virtual bool poll_events(std::vector<Event>& events) = 0;
+ virtual void process_event(const Event& event) = 0;
+
+ // Window management
+ virtual std::unique_ptr<SRDWindow> create_window(const std::string& title, int x, int y, int width, int height) = 0;
+ virtual void destroy_window(SRDWindow* window) = 0;
+ virtual void set_window_position(SRDWindow* window, int x, int y) = 0;
+ virtual void set_window_size(SRDWindow* window, int width, int height) = 0;
+ virtual void set_window_title(SRDWindow* window, const std::string& title) = 0;
+ virtual void focus_window(SRDWindow* window) = 0;
+ virtual void minimize_window(SRDWindow* window) = 0;
+ virtual void maximize_window(SRDWindow* window) = 0;
+ virtual void close_window(SRDWindow* window) = 0;
+
+ // Window decorations (cross-platform)
+ virtual void set_window_decorations(SRDWindow* window, bool enabled) = 0;
+ virtual void set_window_border_color(SRDWindow* window, int r, int g, int b) = 0;
+ virtual void set_window_border_width(SRDWindow* window, int width) = 0;
+ virtual bool get_window_decorations(SRDWindow* window) const = 0;
+
+ // Monitor management
+ virtual std::vector<Monitor> get_monitors() = 0;
+ virtual Monitor get_primary_monitor() = 0;
+
+ // Input handling
+ virtual void grab_keyboard() = 0;
+ virtual void ungrab_keyboard() = 0;
+ virtual void grab_pointer() = 0;
+ virtual void ungrab_pointer() = 0;
+
+ // Utility
+ virtual std::string get_platform_name() const = 0;
+ virtual bool is_wayland() const = 0;
+ virtual bool is_x11() const = 0;
+ virtual bool is_windows() const = 0;
+ virtual bool is_macos() const = 0;
+};
+
+// Forward declaration
+class PlatformFactory;
+
+#endif // SRDWM_PLATFORM_H
+